All Season 1 Nightmare Dungeons tested and rated in terms of layout, objectives and how group/split friendly they are.
Uldurs Cave - 2-3+ optional split (S - wasps)
Sarat's Lair - 3-4 split friendly kill "object" - boss center (S split group, A+ solo)
Komdor Temple - kill 2 priests large spread area 3+ split - boss (S - moon clan,shaman etc) one of the fastest sigils if good mobility
Akkans Grasp - 2 split 2 box +2 split elites +boss (A, good mobs)
Mercys Reach - kill elites - 2 split return box (many elites) - low dens section - boss (A)
Mariner's Refuge - destroy3 object (3+ split) - central boss (A)
Iron Hold - slay named/collect key - transport - 2 split collect 2 box - boss (A grp A- solo reasonable density)
Pallid Delve - kill all (2-3 split) - event - kill3 object (2-3 split) - kill boss (A)
Nostrava Deepwood - kill all (almost single lane layout) - event - kill 3 elite (A - fast)
Bastion of Faith - animus 3+ split - loot 1 box (layout is 2 split) - event- elites (A group B solo)
Lost Keep - slay 3/split - collect animus (3 split, not great solo lost/backtrack) - boss (A group B solo - vengeful spirit/banshees)
Immortal Emanation 4 split - event - transport - boss (A- spirits/banshee)
Twisted Hollow - animus (2 split, ok solo)- return 1 item - boss (A- solo, good solo layout)
Charnel House - 3+ split rescue - transport - destroy object x3 (A- group B solo)
Kor Valar Ramparts - rescue 5 - find key+door- 3 weak bosses (A- solo, not split friendly)
Shifting City - return 2 box - transport - animus 2 split (B)
Heretics Asylum - 2+ split animus - transport - 2 split keymaster/find door - weak 3 bosses (B)
Collapsed Vault - kill all (small, mainly linear) - transport - 2 split collect 2 boxes - boss
Dead Man's Dredge - anima 2 split - event transport - 2 split free prisoners 8 (Elite count seems nerfed?! This used to be good B? A if elites restored)
Ancient Reservoir - slay all - split 2 return 2 box - boss (B)
Betrayers Row - 2 split box - 2 split animus - boss (B - wasps, ballistas)
Faceless Shrine - rescue 5 (can just skip lol bug?) - destroy 3 objects - boss (C large, poor density. Maybe B if can skip part 1 on high mobility build)
Collapsed Vault - kill all 2 split - empty transport - 2 box 2 split - boss (C)
Paths of the Blind - kill 2 - transport stair+leap - 3 split collect box - boss (F solo, B 3 man split).
Halls of the Damned 2 split return 2 box teleportals+backtrack - event - slow doors mini transport - transport - boss (F solo, C group - wraith/phantom)
Datamined, never got so ran normal:
Hoarfrost Demise - long early transport - 2 split destroy 5 object - boss (S solo A group only partial split circle - fast, good solo, good elite density)
Garan Hold - destroy 3 (2 split) - key (2 split) - boss (A-)
Stockades - slay warden/key 2 split - transport - 3 split animus - boss (A- layout works well solo, even if 3 split but slower)
Tomb of the Saints - click switch x2, 2 split - transport - kill all 2 split - boss (B+ wraiths, vengeful spirits)
Domhainne Tunnels - rescue 6 (2-4 split) no elites - return 1 box 2 split good elites (else backtrack but bad layout) - boss (B - neither good solo nor split)
Forgotten Ruins - 2 split (somewhat..) slay all - return 2 box, 2 split - boss (B due to kill all with spread out enemies)
I try not to include useless spam in the videos, if this was useful to you please like and subscribe 😉
https://www.twitch.tv/fatbellyww - Currently streaming Diablo 4
https://twitter.com/fatbellyww
contact:
[email protected]
#diablo4 #blizzard #season