Learn how to make Perfect Anime hair in Blender.
Also, check Part 4 of 4, of the Guilty Gear Stylized shaders for Blender is here:
👉https://youtu.be/aIA7tkd-M5o
#Blender can help you optimize your #anime #hair modeling with these tips:
0:00 - Trailer intro
0:33 - Video training lessons
0:44 - Creating basic curves bevel profiles
1:30 - Editing vector pole types
1:47 - Align origin to the root of the head
2:04 - Using retopology on hair
2:33 - Color coding your hair (mesh) strands
3:04 - Mesh modeling tools to stylize hair
3:24 - Use annotation tool to define shapes in the viewport
3:34 - Use "RELAX vertices" in EDIT mode
3:55 - Align hair mesh relative to the head crown
4:08 - Tips to create splay hair strands
5:26 - How to reduce the poly count in a hair curve object
7:30 - Use Lattices to further refine the overall shape of the hair style
7:50 - UV recommendations to work with modeled hair
8:16 - UV unwrapping
8:57 - How to "staighten" islands using "Follow active quad" in UVs
10:08 - UV atlasing (organizing all the hair UVs)
10:39 - Export UV to work in a paint program
11:28 - Final result in texture and painting
11:55 - Refresh Texture button
12:06 - Painting dark areas to limit the light in the texture
12:12 - Conclusion
13:15 - Editing normals with a cylinder vs good topology hair
14:16 - Thank you for your support
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Video Link: https://youtu.be/wCCTAQgSnSc