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How to Make a Game in UE4 Blueprints: Main Menu and Save Game

Written By Pending Kill on Friday, Oct 02, 2020 | 04:16 PM

 
Welcome to a tutorial series for making a game in UE4 blueprints. The goal is to have all the basic elements in place, which you can then expand on. Today we're looking at how to create a main menu system with saving to/loading from slot. We cover creating a basic main menu with UMG and Widget Blueprints, the save game functions, and using the GameInstance to handle saving game data to disk. This is part one of a larger multi-part series on basic gameplay systems and in the following weeks we will additionally cover level switching, pickups, and scoring. Source code: https://github.com/PendingKill/BasicGameTutorial 00:00 Introduction 00:39 Demo 02:11 Introduction to GameInstance + Setup 05:25 GameInstance Blueprints 06:30 SaveGame setup + Structs 09:50 GameInstance Blueprints, cont. 12:20 Main Menu WBP (Widget Blueprint) 15:57 New Game WBP 18:30 Loading Screen WBP 18:57 Conclusion + Next Steps Come say hi! Twitch: https://www.twitch.tv/pending_kill Facebook: https://www.facebook.com/PendingKill/ Twitter: https://twitter.com/pending_kill Instagram: https://www.instagram.com/pending_kill/ TikTok: https://www.tiktok.com/@pendingkill