Home » Gaming » How To Make a Futuristic World Scanning System in Unreal Engine - PostProcess

How To Make a Futuristic World Scanning System in Unreal Engine - PostProcess

Written By UnrealCG on Tuesday, Oct 01, 2019 | 02:16 PM

 
Download Project Files : https://www.patreon.com/posts/30405124 Hi Everyone, In this tutorial, I will show you how to make the post-process material based scan effect in unreal engine 4.It also uses custom stencil to highlight certain objects after the scan. We are also using a world aligned texture node to map a pattern texture on to the world. This tutorial was made in Unreal Engine 4.22. ************** This tutorial was made possible by my pateron supporters. ♥ Want to Support Me on Patreon: https://goo.gl/jD94ge ************** Thank you so much for watching my tutorials. ♥ Don't Forget To Subscribe: https://goo.gl/rM9aZi Want to watch more Tutorials? ●Related Videos : https://goo.gl/aZBhuN ●My Particle System Playlist : https://goo.gl/RNWDFi ●My Shader Effect Playlist : https://goo.gl/VmSnZH ●My Game Mechanics Playlist : https://goo.gl/GjmrvY ●My UMG Playlist : https://goo.gl/G2zqFM My Social Links : Follow Me! ●Twitter : https://goo.gl/ARWqBD ●Facebook : https://goo.gl/DdLxL5 ●Donation Link : https://goo.gl/SAH1hd ***************************************************** #indie #ue4 #unreal #gamedev #vfx