In our latest 40k tactics video I go over how to stop your units from getting trapped in combat. Trapping units in combat is a very successful tactic by assault armies. In this video, I go over how to avoid it and what to do if you do get trapped!
Summary:
How to pin
Alternative names- tri tip/ trapping / hostage taking
Step one avoid the trap:
- Know what armies are going to try and do this.
- Screen with fly units
- Unit positions. V shape/. Create space with circles or transports with fly next to unit so can fall back into the space
- Position near terrain so can move vertically
- Have counter assault units ready so that you can punish them for trying this cheeky move
- Set up near terrain
They are about to trap you- step 2:
- Control their pile in – HI (prefer unit that can fly) or counter charge ie. Custodes
- Combat interrupt and base all the models forcing them to fight you! You may be able to base them this preventing pinning as well!
- Combat interrupt if they activate with another unit first: Pile in so they kill you or set up your defense.
When they have trapped you- step 3:
- Counter assault. The Eversor is your friend against GSC!
- Remember redeploys- i.e tide of traitors
- Relics such as Becon Angelis/ dark matter/. Gate of infinity/ teleport homers.
- Kill them in the psychic phase: Smite/ Psychic powers.
- Do area of effect mortal wounds: Explode vehicles/ orbital bombardment
- Some abilities allow you to hit own troops – valhallan hit own troops on 1’s- you usually only need to kill one model – use it!!
- Give them something they can’t kill- T8 tank, riptide- charge it into one end of the unit- they won’t be able to kill it if strung out. (if it has fly it’s even better)
- Remember smite and pistols can still work
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