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The Legacy of Quake

Written By Liam Triforce on Friday, Nov 09, 2018 | 10:35 PM

 
Quake, as a series, has had a long lasting legacy that can be seen in virtually any first-person shooter these days. Let's take a journey through that legacy and see just how the series had an effect on games and the industry, step by step. Sources: LambHoot's knowledge on ray casting and other computer graphics techniques http://www.youtube.com/user/LambHoot John Carmack - Rocket Science is easier than making games https://www.youtube.com/watch?v=VcWRc1wK3gM Tom Hall/John Romero - GDC Conference on Doom’s design https://www.gdcvault.com/play/1014627/Classic-Game-Postmortem paulsemel.com - Interview with Trent Reznor http://paulsemel.com/vintage-interview-nine-inch-nails-trent-reznor-2000/ Forbes - Valve is rich! https://www.forbes.com/sites/oliverchiang/2011/02/15/valve-and-steam-worth-billions/ Gamespot - Sierra was looking for a Quake engine game when Half-Life was pitched https://web.archive.org/web/20110224220100/http://uk.gamespot.com/features/halflife_final/part24.html Quake Lava Scream https://www.youtube.com/watch?v=c_nfH-HTOWw Trent Reznor Interview https://www.youtube.com/watch?v=JjREhlj222s QuakeWorld 1996 Launch Event https://www.youtube.com/watch?v=ivfG64QUeH4 Quake II Multiplayer Footage https://www.youtube.com/watch?v=97rf3nwSSxk Quake Live Trailer https://www.youtube.com/watch?v=4aNG7cd7rGM Quake 4 Gameplay https://www.youtube.com/watch?v=_dvRVkFIT8g https://www.youtube.com/watch?v=y-lhACn_E4E If you liked this video and want to see more, give it a like and consider subscribing for future updates from yours truly! Like my videos a ton? Consider becoming a Patron!: https://www.patreon.com/liamtriforce Follow me on Twitter!: http://twitter.com/LiamTriforce Discord Server: https://discord.gg/dMqrU8yY8R #Quake #LiamTriforce