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Blade & Soul NA Irontech Forge Iron Monkey

Written By Eckogen on Saturday, Jul 01, 2017 | 05:01 PM

 
Mechanic explanation of the first boss in Irontech Forge (Iron Monkey). Phase 1 Mechanics: - Announces and jumps to the middle of the room. Summons 3 Powertrons - Shoots lightning at the farthest person. Needs to be one of the robot killers and the rest of the robot killers are nearby to share lightning - Lightning bounces up to 3 times and the number of bounces equates to the number of stacks. - Having 3 robot killers means each person will have 1 stack. 3 stacks (only possible if done alone, transforms the buff into a super buff which does nothing for Phase 1). - Kill the Powertron mobs - After the lightning attack the boss does a room wide AOE - The boss marks the tank with a 5 second bomb. The bomb does little damage, but will kill anyone it damages that has the lightning buff - It will jump to the furthest person (ideally should be the tank) and then grab the farthest person. It does not matter who it grabs - CC to stop him from completing the grab. This ends phase 1. Phase 2 Mechanics: - Jumps to the middle of the room (does this immediately at the end of Phase 1 in normal or after the first basic attack rotation + Phase 1 in hard mode). - Shoots lightning at the farthest person (needs to be main marker). This gives the main marker a super buff - He marks the tank with a 5 second bomb and jumps to the farthest person (needs to be main maker) - When he jumps to the farthest person and lands, he leaves behind a pole. The jump will repeat x6 - The main and secondary marker will alternate being the furthest as he will do the jump 6 times, leaving 6 poles in the ground - Poles MUST be kept more than 10 metres apart - 6th jump should land on the secondary marker (tank). - The boss will grab whoever is farthest away and this has to be the main maker - Since the main maker has the 3 stacks of the lightning buff the grab will self damage the boss for 12% of his health. This ends Phase 2 Hard Mode vs Normal Mode - In HM the phases are timed based. Phase 1 happens during his second attack rotation. Phase 2 starts after one full rotation of his attacks after Phase 1 - Placing poles closer than 10 meters to each other in HM will cause a wipe - In Phase 2 if the boss grabs someone without the 3 stacks of lightning buff they will instantly die - In NM mechanics do not happen until 70% and 30%. Phase 1 and 2 go back to back. Try out ExitLag and use my link: https://www.exitlag.com/refer/465831 Try out NoPing and use my link: http://nopi.ng/Eckogen Don't forget to use the discount code "Eckogen" to get 20% off your ExitLag or NoPing membership! Thank you for watching my video. Please like and subscribe to support me. Be sure to check out my channel for more B&S videos! Name: Eckogen Server: Mushin Guild: Vengeful Credit: Blade and Soul, NCSoft, and NCWest.