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ARKit by example - Part 3: Adding geometry and physics fun

Written By mark dawson on Tuesday, Jun 13, 2017 | 07:09 PM

 
A continuation of this series of articles: https://blog.markdaws.net/apple-arkit-by-example-ef1c8578fb59 looking at Apple's new ARKit. In this example we map horizontal planes and then add geometry in to the real world and have some fun with SceneKit physics.