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Enterprise VR: Architectural Multi-user Optioneering

Written By Omniverse3D on Thursday, May 18, 2017 | 07:46 AM

 
The great Jeff Wilson joins me as we explore the power of VR for industrial applications. In this video, we demonstrate the ability to modify materials on objects in a multi-user environment. This project was created with the now defunct Stingray game engine but the principals can be applied just as easy to another game engine like Unity or Unreal.