Home » Gaming » Art of Combat Tutorial

Art of Combat Tutorial

Written By Ibrahim Akinde on Friday, Jan 08, 2016 | 07:03 PM

 
Please visit and support my patreon: https://www.patreon.com/ibrahimakinde Get The Art of Combat here: https://www.unrealengine.com/marketplace/the-art-of-combat Note: This Tutorial video is outdated as The Art of Combat has been updated with designs that eliminate the need for some of the steps taken in this video. The Art of Combat is designed entirely in blueprints to be a plug and play solution for melee combat designers. This is a quick tutorial for setting up the environment variables for the combat system. Features of the Art of Combat include attack systems with multiple chaining sequence types that accept several input types and special attacks, tracing components, parry and counter systems, damage dealing and receiving systems, feint system, two targeting systems - Lock on and APR, RPG elements, simple material instancing system, hit system, player control and AI control systems, perception systems, projectile systems, animation blueprints (default is the Epic Skeleton Rig), montage setups, 3D widgets, parent-child hierarchies, simple emitter system for notifies, and a game instance.