Royal revolt 2 alliance wars improvments UPDATE big patch 7/23/15 new treasure chests, bonus gold, gems, diamonds, pearls, hero gear, and much more!
"Hey everyone,
Today's update includes new rewards for players and alliances participating in Alliance Wars.
New: Additional War Rewards for all players!
Starting with the upcoming war-season, players will get rewarded individually for their efforts in war-seasons. Players win Magic Chests for reaching certain amounts of skulls in a War-Season.
Every skull that is won by a player and that counts for a war result is added up and taken into account for the individual rewards (i.e. the best three battles per war and additionally all bonus skulls count).
Magic Chests stack in the inventory and can be opened at any time.
Magic Chests have different qualities which mainly influence the number and quality of rewards.
The rewards in such chests include Gems, Hero Items, Food, Gold, Vouchers and Pearls.
New: Skull Bonus in Alliance Wars
From now on, every skull that is won within a war-season counts and increases the chances to be placed among the winners of that season.
If your Alliance fights hard to win a war, but in the end the other Alliance wins, your Alliance still has reached something meaningful, because in the upcoming wars of that season your Alliance will have an increased Skull-Bonus.
Each war that ends within a season increases the new Skull-Bonus-Pool by 1%.
Each time a war is started, each Alliance gets a certain share of that Skull-Bonus-Pool.
The more skulls an Alliance has won in wars they have lost in the end, the bigger the share they will get from the Skull-Bonus-Pool.
Example: Alliance A & Alliance B have both lost their initial wars in the season. Alliance A has scored 25.000 skulls and Alliance B has scored 75.000 skulls. The Skull-Bonus-Pool is 2% because 2 wars were finished. Alliance A and Alliance B both start new wars. Alliance A now gets 25% of the Skull-Bonus-Pool and Alliance B gets the 75% of the Skull-Bonus-Pool. In total Alliance A has a Skull Bonus of 2,5% (2% normal bonus + 0,5% from the Skull-Bonus-Pool) and Alliance B has a Skull Bonus of 3,5% (2% normal bonus + 1,5% from the Skull-Bonus-Pool).
This means: Every Skull counts. Either your Alliance wins a war or the chance of your Alliance to win the next wars is improved.
Bug Fixes
Fixed: Raging Wolf howl didn’t affect all units in range.
Fixed: Frenzy Frost Blaster didn’t heal all units in range.
Fixed: Dungeon crashed on several Windows Phone devices.
Fixed several smaller issues.
Cheers,
Jack"