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Simple particle dust-hit setup using 3ds Max, Rayfire & Pflow

Written By Farmfield on Monday, Feb 03, 2014 | 07:36 AM

 
A super simple setup for creating dust hits from debris in 3ds Max using Pflow, later using the spawned particles to drive FumeFX. And there's no plan here, just improvising on the fly. You can do this six ways from sunday, this time it seems I did it this way... ;) Edit: Also, yeah, screencast-o-matic sucks @$$ - not using that again. /FF*