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Unwrapping and Applying Materials in 3DsMax

Written By BeccafaceMcStaplegun on Thursday, Jul 26, 2012 | 04:43 PM

 
This is a beginner level tutorial on unwrapping a model, naming conventions, and importing and applying materials in 3DsMax 2012. I used a video of myself unwrapping and texturing a barrel in the software as an example using CamStudio Recorder and Windows Live Movie Maker. By Rebecca Stabler beccastabler.weebly.com