Home » Gaming » Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial video-blog #1 (part 1 of 3)

Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial video-blog #1 (part 1 of 3)

Written By Atomontage Inc. on Friday, Aug 13, 2010 | 07:48 PM

 
This is an unofficial Atomontage Engine technology preview/video-blog #1 (part 1 of 3). Sorry for the low quality -- it was shot with a video-camera. The video demonstrates some of the real-time capabilities of the engine. The static scene was generated in AE built-in content generators. It was generated with 16bit colors and without any super-sampling as well as without multi-sampling. All that resulted in the numerous small-scale artifacts. The generation took about 10 hours on two cores of an Intel(R) P7550 CPU so the generator is obviously not well optimized. AE renders complex scenes on per-pixel geometry details in real-time. The renderer is accelerated and the engine provides some of the effects that are common in GPU-based solutions. Some of the basic features of the engine are presented here including DoF effect which blurs the voxels in close-ups, the Bloom effects which reduces apparent voxelization in views with a bright background, as well as the cast soft shadow and a proof-of-concept simple indirect illumination solution. All that in real-time. Read more on: http://www.atomontage.com Want to see your name or company logo on AE screenshots and in videos? Want to help me keep AE alive and independent? Donate: http://www.atomontage.com/?id=donate Dev-blog page: http://www.atomontage.com/?id=dev_blog#aug14_2010 Hi-Res screenshots: http://www.atomontage.com/?id=gallery